John Conway's Game of Life,
which has first been published in Scientific American in 1970,
is the simulation of a "model world" which, despite very simple rules,
generates fairly complex structures and objects.
It has played some role in many discussions (about the definition of life,
"cellular automata", artificial intellegence and even about the role of
the chromosomes). It has been programmed uncountably often. The websites
in which specialists offer online versions of Game of Life
range from
Clicking the red button calls a web page in a separate browser window, within which the applet is started. In case the browser window does not show the complete field, please maximize it by clicking the square symbol in the right upper corner. It is designed for Netscape Navigator 4 and Microsoft Internet Explorer 4. In Netscape Navigator 3, considerable delay may occur when switching between the example patterns. |
HighLife
is a modification of John Conway's
Game of Life (see the previous applet),
which is also based on very simple rules. Here a "replicator" is known, i.e.
an object which produces identical copies of itself.
Further information about this and other modifications of the Game of Life
may be found in the web literature given above.
Clicking the red button calls a web page in a separate browser window, within which the applet is started. In case the browser window does not show the complete field, please maximize it by clicking the square symbol in the right upper corner. It is designed for Netscape Navigator 4 and Microsoft Internet Explorer 4. In Netscape Navigator 3, considerable delay may occur when switching between the example patterns. |
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